Designed and facilitated a 90-minute design thinking workshop for 70+ students at McMillon Innovation Studio

Goal
Through conversations with McMillon Innovation Studio members, I identified two gaps in the orientation experience:
Design Thinking Education Gap: Students joined teams and started working on projects immediately, learning design thinking "as they go" through team leaders. They never had a dedicated time to understand what design thinking is, how to apply it, and what the semester-long process would look like.
Engagement Gap: Past orientations were static and used overly specific, domain-heavy problem statements. The activities felt more like assignments than exploration. I wanted to make it as engaging, fun, and relatable as possible—giving students a challenge they could get creative with in 2 hours.
Event Details
Outcomes
The workshop achieved both goals:
Compared to past orientations, feedback emphasized that this one was more engaging, more fun, and more relatable.
Understanding the Problem: Student Feedback from Past Orientations
I interviewed students who attended previous McMillon Innovation Studio orientations to understand what worked and what didn't. The feedback revealed several recurring issues:
Designing the Solution: Goals and Format
Based on this feedback, I set three design goals:
Maximize action, minimize lecture: Students should learn design thinking by doing it, not just hearing about it. The workshop needed to be hands-on from the start.
Use a relatable challenge: Instead of asking students to work on unfamiliar semester projects, I chose a problem they already had context for—something relevant, fun, and creative that would let them focus on the process rather than scrambling for domain knowledge.
Make it worth attending (even for returning members): The workshop needed to be engaging and different enough that even project managers and returning studio members would want to come back. It couldn't just be "orientation"—it had to be an event.
Building Cross-Team Connections
To address the networking gap, I designed the workshop to facilitate connections between students from different teams:
The Business Challenge: A Critical Design Decision
One of the most important decisions I made was choosing the right business challenge for the workshop.
In past orientations:
For this workshop, I chose a real challenge that students already had context for:
"How might we bring more undergraduate students from different majors to McMillon Innovation Studio?"
I showed them the current demographics: mostly business students, some engineering, but no architecture, art, agriculture, etc.
The students in the room were the subject matter experts:
This design choice accomplished two things:
As the student feedback later confirmed, this was one of the key factors that set this orientation apart from past ones.
Workshop Structure
I designed the 90-minute session in two parts:
Introduction (10–15 minutes): Studio overview + design thinking theory
Workshop (60–75 minutes): Hands-on design thinking exercise
Key Teaching Points (from slides)
On the Design Thinking Process:
On the Messy Reality: "This process looks linear but it's not. You'll Prototype something, Test it, realize you were wrong, and have to jump all the way back to Empathize. Design Thinking is not a straight line; it's a loop. Going backward doesn't mean you're failing. You're just learning."
On the Double Diamond:
Minute-by-Minute Timeline
| Time | Phase | Duration | |------|-------|----------| | 5:00-5:15 | Food & Arrival | 15 min | | 5:15-5:18 | Meet the Team | 3 min | | 5:18-5:28 | Form Groups & Intro | 10 min | | 5:28-5:43 | Intro to Design Thinking | 15 min | | 5:43-5:46 | Introduce Challenge | 3 min | | 5:46-5:56 | Empathize - Interviews Demo | 10 min | | 5:56-6:08 | Empathize - Interviews | 12 min | | 6:08-6:15 | Ideate (Silent Writing) | 7 min (5 min ideate + 2 min) | | 6:15-6:20 | Define - Converge on Idea | 5 min (pick 3 → 1 idea) | | 6:20-6:30 | Define 2 - Mini PRD | 10 min | | 6:30-6:40 | Share Ideas | 10 min | | 6:40-6:43 | Logistics | 3 min | | 6:45-7:00 | Buffer/Questions/Photos | 10 min |
Materials
studio-team-orientation-spring26.pdf)The workshop ran as planned. Below is visual documentation of each phase.
Making the Lecture Engaging: Interview Demo
Interviewing Chris (studio director) and Dylan (GA) to make the lecture portion engaging—not just students sitting and listening.
Empathize Phase: Student Interviews
Students conducting user interviews during the Empathize phase.
Ideate Phase: Brainstorming
Students brainstorming ideas based on insights from their interviews.
Define Phase: Solutioning
Students organizing their thoughts and converging on solutions.
Share Phase: Pitching Ideas
Student pitching their team's solution to the group.
Music Playlist
The playlist that students loved (and caused FOMO upstairs): Studio Orientation Playlist
Note: No one took a picture of me facilitating and leading the workshop. But I did it. Believe me.
What Went Well: Facilitation Strengths
Time management: I wrapped up the intro portion earlier than planned and got ahead of schedule. This gave me breathing room to spend more time on the activity portion without rushing. Having a conservative minute-by-minute timeline was key—it gave me flexibility to adjust on the fly.
Music and vibe: Playing music while students worked kept the energy going. It wasn't silent and awkward; it felt like an event.
Balance: I found a good balance between checking on teams, engaging with them, and not hovering or talking too much. I let them work.
Clear transitions: I made sure to clearly state where we are and what we were doing next at each phase. This kept everyone on the same page and prevented people from getting lost.
Student Feedback
The feedback reinforced what worked:
One surprise: students came up with genuinely good solutions to the studio's diversity problem that I hadn't thought of. In 90 minutes, they produced ideas worth considering for implementation.
What Could Be Improved
More audience engagement in the lecture portion: I was ahead of schedule after the intro. I could have asked the audience more questions during the design thinking education piece to make it even more interactive.
Clearer instructions: While most students understood what to do, a few didn't seem to catch the instructions (or didn't listen). I could have emphasized key points more or repeated critical instructions to make sure no one was left behind.
What I Learned as a Facilitator
This workshop reinforced a few lessons about facilitation:
Plan conservatively, execute optimistically: Build buffer time into the schedule. It gives you room to slow down or speed up as needed. When executing, don't obsess over the clock—focus on the flow.
Preparation is the most important thing: The minute-by-minute timeline, the relatable challenge, the interview format for the lecture—all of this came from preparation. The more you plan upfront, the more you can adapt in the moment.
Make people feel like they accomplished something: I wanted students to walk out feeling like they did a lot in 90 minutes. They did. That sense of progress came from pacing and structure.
Clear phases and transitions matter: When moving to the next phase, make sure everyone knows what's coming. State it clearly. Repeat if necessary. No one should be left wondering what to do next.
Time management is key, but engagement is the goal: Staying on time is important, but not at the expense of energy and involvement. The workshop worked because students were engaged, not because I hit every time marker perfectly.
Final Thought
Facilitating for 70+ people was a challenge, but it worked. The students showed up, participated, and left with something valuable. The energy in the room—the music, the conversations, the pitches—made it feel less like an orientation and more like an experience.
And that was the point.
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